using System; using Server.Items; namespace Server.Items { public class LeatherGorget : BaseArmor { public override int InitMinHits{ get{ return 30; } } public override int InitMaxHits{ get{ return 40; } } public override int UOStrReq{ get{ return 10; } } public override int ArmorBase{ get{ return 13; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } } public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } } public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } } [Constructable] public LeatherGorget() : base( 0x13C7 ) { Weight = 1.0; } public LeatherGorget( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }