using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x1415, 0x1416 )] public class PlateChest : BaseArmor { public override int InitMinHits{ get{ return 50; } } public override int InitMaxHits{ get{ return 65; } } public override int UOStrReq{ get{ return 60; } } public override int UODexBonus{ get{ return -8; } } public override int ArmorBase{ get{ return 40; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public PlateChest() : base( 0x1415 ) { Weight = 10.0; } public PlateChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 10.0; } } }