using System; using Server.Network; namespace Server.Items { public class LargePainting : Item { [Constructable] public LargePainting() : base( 0x0EA0 ) { Movable = false; } public LargePainting( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x0E9F, 0x0EC8 )] public class WomanPortrait1 : Item { [Constructable] public WomanPortrait1() : base( 0x0E9F ) { Movable = false; } public WomanPortrait1( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x0EE7, 0x0EC9 )] public class WomanPortrait2 : Item { [Constructable] public WomanPortrait2() : base( 0x0EE7 ) { Movable = false; } public WomanPortrait2( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x0EA2, 0x0EA1 )] public class ManPortrait1 : Item { [Constructable] public ManPortrait1() : base( 0x0EA2 ) { Movable = false; } public ManPortrait1( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x0EA3, 0x0EA4 )] public class ManPortrait2 : Item { [Constructable] public ManPortrait2() : base( 0x0EA3 ) { Movable = false; } public ManPortrait2( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x0EA6, 0x0EA5 )] public class LadyPortrait1 : Item { [Constructable] public LadyPortrait1() : base( 0x0EA6 ) { Movable = false; } public LadyPortrait1( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x0EA7, 0x0EA8 )] public class LadyPortrait2 : Item { [Constructable] public LadyPortrait2() : base( 0x0EA7 ) { Movable = false; } public LadyPortrait2( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }