using System; using Server.Network; namespace Server.Items { [FlipableAttribute( 0xC10, 0xC11 )] public class RuinedFallenChairA : Item { [Constructable] public RuinedFallenChairA() : base( 0xC10 ) { Movable = false; } public RuinedFallenChairA( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0xC13, 0xC12 )] public class RuinedArmoire : Item { [Constructable] public RuinedArmoire() : base( 0xC13 ) { Movable = false; } public RuinedArmoire( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0xC14, 0xC15 )] public class RuinedBookcase : Item { [Constructable] public RuinedBookcase() : base( 0xC14 ) { Movable = false; } public RuinedBookcase( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class RuinedBooks : Item { [Constructable] public RuinedBooks() : base( 0xC16 ) { Movable = false; } public RuinedBooks( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0xC17, 0xC18 )] public class CoveredChair : Item { [Constructable] public CoveredChair() : base( 0xC17 ) { Movable = false; } public CoveredChair( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0xC19, 0xC1A )] public class RuinedFallenChairB : Item { [Constructable] public RuinedFallenChairB() : base( 0xC19 ) { Movable = false; } public RuinedFallenChairB( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0xC1B, 0xC1C, 0xC1E, 0xC1D )] public class RuinedChair : Item { [Constructable] public RuinedChair() : base( 0xC1B ) { Movable = false; } public RuinedChair( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class RuinedClock : Item { [Constructable] public RuinedClock() : base( 0xC1F ) { Movable = false; } public RuinedClock( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0xC24, 0xC25 )] public class RuinedDrawers : Item { [Constructable] public RuinedDrawers() : base( 0xC24 ) { Movable = false; } public RuinedDrawers( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class RuinedPainting : Item { [Constructable] public RuinedPainting() : base( 0xC2C ) { Movable = false; } public RuinedPainting( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0xC2D, 0xC2F, 0xC2E, 0xC30 )] public class WoodDebris : Item { [Constructable] public WoodDebris() : base( 0xC2D ) { Movable = false; } public WoodDebris( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }