using System; using Server; namespace Server.Items { public class LocalizedSign : Sign { private int m_LabelNumber; public override int LabelNumber{ get{ return m_LabelNumber; } } [CommandProperty( AccessLevel.GameMaster )] public int Number{ get{ return m_LabelNumber; } set{ m_LabelNumber = value; InvalidateProperties(); } } [Constructable] public LocalizedSign( SignType type, SignFacing facing, int labelNumber ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing ) { m_LabelNumber = labelNumber; } [Constructable] public LocalizedSign( int itemID, int labelNumber ) : base( itemID ) { m_LabelNumber = labelNumber; } public LocalizedSign( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); writer.Write( m_LabelNumber ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_LabelNumber = reader.ReadInt(); break; } } } } }