using System; using Server; using Server.Network; namespace Server.Items { public class FarmableGrape : FarmableCrop { public static int GetCropID() { return Utility.RandomList( 0x0DB6, 0x0DB7 ); } public override Item GetCropObject() { Grapes grape = new Grapes(); grape.ItemID = 0x9D1; grape.Amount = 2; return grape; } public override int GetPickedID() { if ( GetCropID() == 0x0DB6 ) return 0x0CEE; return 0x0CF2; } [Constructable] public FarmableGrape() : base( GetCropID() ) { Name = "grape vine"; } public FarmableGrape( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }