using System; using Server; using Server.Network; namespace Server.Items { public class FarmableLettuce : FarmableCrop { public static int GetCropID() { return 0x0DC5; } public override Item GetCropObject() { Lettuce lettuce = new Lettuce(); lettuce.ItemID = 0xc70; return lettuce; } public override int GetPickedID() { return 0x0CB0; } [Constructable] public FarmableLettuce() : base( GetCropID() ) { Name = "lettuce"; } public FarmableLettuce( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }