using System; using Server; using Server.Network; namespace Server.Items { public class FarmableNightshade : FarmableCrop { public static int GetCropID() { return Utility.RandomList( 0x18E5, 0x18E6 ); } public override Item GetCropObject() { Item item = new Nightshade(); item.Amount = 1; return item; } public override int GetPickedID() { return 0xCAF; } [Constructable] public FarmableNightshade() : base( GetCropID() ) { Name = "nightshade"; } public FarmableNightshade( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }