using System; using Server; using Server.Network; namespace Server.Items { public class FarmableSquash : FarmableCrop { public static int GetCropID() { return 0x020E; } public override Item GetCropObject() { Squash squash = new Squash(); squash.ItemID = 0xc72; return squash; } public override int GetPickedID() { return 0x0C60; } [Constructable] public FarmableSquash() : base( GetCropID() ) { Name = "squash"; } public FarmableSquash( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }