using System; using Server; using Server.Network; namespace Server.Items { public class FarmableTomato : FarmableCrop { public static int GetCropID() { return 0x01FA; } public override Item GetCropObject() { Tomato tomato = new Tomato(); tomato.ItemID = 0x098F; tomato.Amount = 2; return tomato; } public override int GetPickedID() { return 0x0CAD; } [Constructable] public FarmableTomato() : base( GetCropID() ) { Name = "tomatoes"; } public FarmableTomato( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }