using System; namespace Server.Items { public abstract class BaseBracelet : BaseJewel { public override int BaseGemTypeNumber{ get{ return 1044221; } } // star sapphire bracelet public BaseBracelet( int itemID ) : base( itemID, Layer.Bracelet ) { } public BaseBracelet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class GoldBracelet : BaseBracelet { [Constructable] public GoldBracelet() : base( 0x1086 ) { Weight = 0.1; } public GoldBracelet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SilverBracelet : BaseBracelet { [Constructable] public SilverBracelet() : base( 0x1F06 ) { Weight = 0.1; } public SilverBracelet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }