using System; namespace Server.Items { public abstract class BaseEarrings : BaseJewel { public override int BaseGemTypeNumber{ get{ return 1044203; } } // star sapphire earrings public BaseEarrings( int itemID ) : base( itemID, Layer.Earrings ) { } public BaseEarrings( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class GoldEarrings : BaseEarrings { [Constructable] public GoldEarrings() : base( 0x1087 ) { Weight = 0.1; } public GoldEarrings( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SilverEarrings : BaseEarrings { [Constructable] public SilverEarrings() : base( 0x1F07 ) { Weight = 0.1; } public SilverEarrings( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }