using System; using Server; namespace Server.Items { public abstract class BaseEquipableLight : BaseLight { [Constructable] public BaseEquipableLight( int itemID ) : base( itemID ) { Layer = Layer.TwoHanded; } public BaseEquipableLight( Serial serial ) : base( serial ) { } public override void Ignite() { if ( !(Parent is Mobile) && RootParent is Mobile ) { Mobile holder = (Mobile)RootParent; if ( holder.EquipItem( this ) ) { if ( this is Candle ) holder.SendLocalizedMessage( 502969 ); // You put the candle in your left hand. else if ( this is Torch ) holder.SendLocalizedMessage( 502971 ); // You put the torch in your left hand. base.Ignite(); } else { holder.SendLocalizedMessage( 502449 ); // You cannot hold this item. } } else { base.Ignite(); } } public override void OnAdded ( object parent ) { if ( Burning && parent is Container ) Douse(); base.OnAdded( parent ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }