using System; using Server; namespace Server.Items { public class IronBrazier : BaseLight { public override int LitItemID{ get { return 0xE31; } } public override int UnlitItemID{ get { return 0x1F20; } } [Constructable] public IronBrazier() : base( 0x1F20 ) { Name = "brazier"; Duration = TimeSpan.Zero; Burning = false; Light = LightType.Circle225; Weight = 3.0; } public IronBrazier( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }