using System; using Server; namespace Server.Items { public class IronBrazierStand : BaseLight { public override int LitItemID{ get { return 0x19AA; } } public override int UnlitItemID{ get { return 0x1F21; } } [Constructable] public IronBrazierStand() : base( 0x1F21 ) { Name = "brazier stand"; Duration = TimeSpan.Zero; Burning = false; Light = LightType.Circle225; Weight = 20.0; } public IronBrazierStand( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }