using System; using Server; namespace Server.Items { public class Torch : BaseEquipableLight { public override int LitItemID{ get { return 0xA12; } } public override int UnlitItemID{ get { return 0xF6B; } } public override int LitSound{ get { return 0x54; } } public override int UnlitSound{ get { return 0x4BB; } } [Constructable] public Torch() : base( 0xF6B ) { if ( Burnout ) Duration = TimeSpan.FromMinutes( 30 ); else Duration = TimeSpan.Zero; Burning = false; Light = LightType.Circle300; Weight = 1.0; } public Torch( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 2.0 ) Weight = 1.0; } } }