using System; using Server; using Server.Misc; namespace Server.Items { public class CityMap : MapItem { [Constructable] public CityMap() { SetDisplay( 0, 0, 5119, 4095, 400, 400 ); } public override void CraftInit( Mobile from ) { double skillValue = Server.Misc.SkillCheck.TradeSkill( from, Trades.Cartography, false ); int dist = 64 + (int)(skillValue * 4); if ( dist < 200 ) dist = 200; int size = 32 + (int)(skillValue * 2); if ( size < 200 ) size = 200; else if ( size > 400 ) size = 400; SetDisplay( from.X - dist, from.Y - dist, from.X + dist, from.Y + dist, size, size ); } public override int LabelNumber{ get{ return 1015231; } } // city map public CityMap( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }