using System; using Server; using Server.Mobiles; using Server.Targeting; namespace Server.Items { public class OilCloth : Item, IScissorable, IDyable { public override int LabelNumber{ get{ return 1041498; } } // oil cloth public override double DefaultWeight { get { return 1.0; } } [Constructable] public OilCloth() : base( 0x175D ) { Hue = 2001; } public bool Dye( Mobile from, DyeTub sender ) { if ( Deleted ) return false; Hue = sender.DyedHue; return true; } public bool Scissor( Mobile from, Scissors scissors ) { if ( Deleted || !from.CanSee( this ) ) return false; base.ScissorHelper( from, new Bandage(), 1 ); return true; } public override void OnDoubleClick( Mobile from ) { if ( IsChildOf( from.Backpack ) ) { from.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( OnTarget ) ); from.SendLocalizedMessage( 1005424 ); // Select the weapon or armor you wish to use the cloth on. } else { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } } public void OnTarget( Mobile from, object obj ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else if ( obj is BaseWeapon ) { BaseWeapon weapon = (BaseWeapon)obj; if ( weapon.RootParent != from ) { from.SendLocalizedMessage( 1005425 ); // You may only wipe down items you are holding or carrying. } else if ( weapon.Poison == null || weapon.PoisonCharges <= 0 ) { from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1005422 ); // Hmmmm... this does not need to be cleaned. } else { if ( weapon.PoisonCharges < 2 ) weapon.PoisonCharges = 0; else weapon.PoisonCharges -= 2; if ( weapon.PoisonCharges > 0 ) from.SendLocalizedMessage( 1005423 ); // You have removed some of the caustic substance, but not all. else from.SendLocalizedMessage( 1010497 ); // You have cleaned the item. } } else { from.SendLocalizedMessage( 1005426 ); // The cloth will not work on that. } } public OilCloth( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }