using System; using Server; using Server.Multis; using Server.Mobiles; using Server.Targeting; using Server.Misc; namespace Server.Items { [FlipableAttribute( 0x20D4, 0x20D5 )] public class TrophyBoard : Item { [Constructable] public TrophyBoard() : base( 0x1EBA ) { Name = "trophy board"; Weight = 1.0; } public TrophyBoard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void OnDoubleClick(Mobile from) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else { from.SendLocalizedMessage( 1042595 ); // Target the corpse to make a trophy out of. from.Target = new CorpseTarget( this ); } } private class CorpseTarget : Target { private TrophyBoard m_Trophy; public CorpseTarget( TrophyBoard boards ) : base( 3, false, TargetFlags.None ) { m_Trophy = boards; } protected override void OnTarget( Mobile from, object targeted ) { if ( m_Trophy.Deleted ) return; if ( targeted is Fish || targeted is BigFish ) { Item fish = (Item)targeted; Item trophy = new TrophyFish(); from.AddToBackpack( trophy ); fish.Delete(); m_Trophy.Delete(); } else if ( !(targeted is Corpse) ) { from.SendMessage("That cannot be mounted as a trophy!"); return; } else { object obj = targeted; Item i = null; if ( obj is Corpse ) obj = ((Corpse)obj).Owner; if ( obj != null ) { Corpse c = (Corpse)targeted; if ( c.VisitedByTaxidermist == true ) { from.SendMessage("This has already been claimed as a trophy!"); return; } else { if ( typeof( BlackBear ) == c.Owner.GetType() ){ i = new TrophyBear(); } else if ( typeof( BrownBear ) == c.Owner.GetType() ){ i = new TrophyBear(); } else if ( typeof( GrizzlyBear ) == c.Owner.GetType() ){ i = new TrophyCaveBear(); } else if ( typeof( CaveBear ) == c.Owner.GetType() ){ i = new TrophyCaveBear(); } else if ( typeof( KodiakBear ) == c.Owner.GetType() ){ i = new TrophyKodiak(); } else if ( typeof( SnowBear ) == c.Owner.GetType() ){ i = new TrophySnowBear(); } else if ( typeof( PolarBear ) == c.Owner.GetType() ){ i = new TrophyPolarBear(); } else if ( typeof( FrostTroll ) == c.Owner.GetType() ){ i = new TrophyTroll(); } else if ( typeof( Troll ) == c.Owner.GetType() ){ i = new TrophyTroll(); } else if ( typeof( Orc ) == c.Owner.GetType() ){ i = new TrophyOrc(); } else if ( typeof( OrcCaptain ) == c.Owner.GetType() ){ i = new TrophyOrc(); } else if ( typeof( OrcishLord ) == c.Owner.GetType() ){ i = new TrophyOrc(); } else if ( typeof( OrcishMage ) == c.Owner.GetType() ){ i = new TrophyOrc(); } else if ( typeof( OgreMagi ) == c.Owner.GetType() ){ i = new TrophyOgre(); } else if ( typeof( Ogre ) == c.Owner.GetType() ){ i = new TrophyOgre(); } else if ( typeof( ArcticOgreLord ) == c.Owner.GetType() ){ i = new TrophyOgreLord(); } else if ( typeof( OgreLord ) == c.Owner.GetType() ){ i = new TrophyOgreLord(); } else if ( typeof( GreatDeer ) == c.Owner.GetType() ){ i = new TrophyDeer(); } else if ( typeof( Deer ) == c.Owner.GetType() ){ i = new TrophyDeer(); } else if ( typeof( Gorilla ) == c.Owner.GetType() ){ i = new TrophyApe(); } else if ( typeof( Ape ) == c.Owner.GetType() ){ i = new TrophyApe(); } else if ( typeof( Nightmare ) == c.Owner.GetType() ){ i = new TrophyNightmare(); } else if ( typeof( Goblin ) == c.Owner.GetType() ){ i = new TrophyGoblin(); } else if ( typeof( GoblinArcher ) == c.Owner.GetType() ){ i = new TrophyGoblin(); } else if ( typeof( GoblinWarrior ) == c.Owner.GetType() ){ i = new TrophyGoblin(); } else if ( typeof( Minotaur ) == c.Owner.GetType() ){ i = new TrophyMinotaur(); } else if ( typeof( MinotaurLord ) == c.Owner.GetType() ){ i = new TrophyMinotaur(); } else if ( typeof( MinotaurChief ) == c.Owner.GetType() ){ i = new TrophyMinotaurLord(); } else if ( typeof( Ettin ) == c.Owner.GetType() ){ i = new TrophyEttin(); } else if ( typeof( SnowEttin ) == c.Owner.GetType() ){ i = new TrophyEttin(); } else if ( typeof( Cyclops ) == c.Owner.GetType() ){ i = new TrophyCyclops(); } else if ( typeof( CyclopsChief ) == c.Owner.GetType() ){ i = new TrophyCyclops(); } else if ( typeof( CyclopsLord ) == c.Owner.GetType() ){ i = new TrophyCyclops(); } else if ( typeof( FireGargoyle ) == c.Owner.GetType() ){ i = new TrophyGargoyle(); } else if ( typeof( Gargoyle ) == c.Owner.GetType() ){ i = new TrophyGargoyle(); } else if ( typeof( GargoyleMage ) == c.Owner.GetType() ){ i = new TrophyGargoyle(); } else if ( typeof( StoneGargoyle ) == c.Owner.GetType() ){ i = new TrophyGargoyle(); } else if ( typeof( GargoyleKnight ) == c.Owner.GetType() ){ i = new TrophyGargoyle(); } else if ( typeof( Ratman ) == c.Owner.GetType() ){ i = new TrophyRatman(); } else if ( typeof( RatmanArcher ) == c.Owner.GetType() ){ i = new TrophyRatman(); } else if ( typeof( RatmanMage ) == c.Owner.GetType() ){ i = new TrophyRatman(); } else if ( typeof( Lizardman ) == c.Owner.GetType() ){ i = new TrophyLizardman(); } else if ( typeof( SakkhraShaman ) == c.Owner.GetType() ){ i = new TrophyLizard(); } else if ( typeof( Sakkhra ) == c.Owner.GetType() ){ i = new TrophyLizard(); } else if ( typeof( Drasolisk ) == c.Owner.GetType() ){ i = new TrophyLizard(); } else if ( typeof( Silisk ) == c.Owner.GetType() ){ i = new TrophyLizard(); } else if ( typeof( GargoyleIce ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Name = "mounted gargoyle"; i.Hue = 0x4A3; } else if ( typeof( GargoyleStone ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Name = "mounted gargoyle"; i.Hue = 0x49D; } else if ( typeof( GargoyleWizard ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Name = "mounted gargoyle"; i.Hue = 0x4A5; } else if ( typeof( GargoyleCrimson ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Name = "mounted gargoyle"; i.Hue = 0x2B; } else if ( typeof( Balron ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Hue = 0x668; } else if ( typeof( SeaDevil ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Hue = 0x42F; } else if ( typeof( Daemon ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Hue = 0x668; } else if ( typeof( IceFiend ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Hue = 0x43C; } else if ( typeof( IceDevil ) == c.Owner.GetType() ){ i = new TrophyDaemon(); i.Hue = 0x43C; } else if ( typeof( AncientWyrm ) == c.Owner.GetType() ){ i = new TrophyDragon(); i.Hue = 0x429; } else if ( typeof( Dragon ) == c.Owner.GetType() ){ i = new TrophyDragon(); i.Hue = 0x429; } else if ( typeof( SwampDragon ) == c.Owner.GetType() ){ i = new TrophyDragon(); i.Hue = 0x84F; } else if ( typeof( ShadowWyrm ) == c.Owner.GetType() ){ i = new TrophyDragon(); i.Hue = 0x4D8; } else if ( typeof( SeaDragon ) == c.Owner.GetType() ){ i = new TrophyDragon(); i.Hue = 0x847; } else if ( typeof( WhiteWyrm ) == c.Owner.GetType() ){ i = new TrophyDragon(); i.Hue = 0x982; } if ( i != null ) { from.AddToBackpack( i ); c.VisitedByTaxidermist = true; m_Trophy.Delete(); } else { from.SendMessage("That cannot be mounted as a trophy!"); return; } } } else { from.SendMessage("That cannot be mounted as a trophy!"); return; } } if ( m_Trophy.Deleted ) from.SendMessage("You mount that as a trophy."); } } } } namespace Server.Items { [FlipableAttribute( 0x1E62, 0x1E69 )] public class TrophyFish : Item { [Constructable] public TrophyFish() : base( 0x1E62 ) { Name = "mounted fish"; Weight = 1.0; } public TrophyFish( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1E60, 0x1E67 )] public class TrophyBear : Item { [Constructable] public TrophyBear() : base( 0x1E60 ) { Name = "mounted bear"; Weight = 1.0; } public TrophyBear( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1E61, 0x1E68 )] public class TrophyDeer : Item { [Constructable] public TrophyDeer() : base( 0x1E61 ) { Name = "mounted deer"; Weight = 1.0; } public TrophyDeer( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1E63, 0x1E6A )] public class TrophyApe : Item { [Constructable] public TrophyApe() : base( 0x1E63 ) { Name = "mounted ape"; Weight = 1.0; } public TrophyApe( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1E64, 0x1E6B )] public class TrophyOrc : Item { [Constructable] public TrophyOrc() : base( 0x1E64 ) { Name = "mounted orc"; Weight = 1.0; } public TrophyOrc( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1E65, 0x1E6C )] public class TrophyPolarBear : Item { [Constructable] public TrophyPolarBear() : base( 0x1E65 ) { Name = "mounted bear"; Weight = 1.0; } public TrophyPolarBear( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1E66, 0x1E6D )] public class TrophyTroll : Item { [Constructable] public TrophyTroll() : base( 0x1E66 ) { Name = "mounted troll"; Weight = 1.0; } public TrophyTroll( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x20D6, 0x20D7 )] public class TrophySnowBear : Item { [Constructable] public TrophySnowBear() : base( 0x20D6 ) { Name = "mounted bear"; Weight = 1.0; } public TrophySnowBear( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x20D8, 0x20D9 )] public class TrophyCaveBear : Item { [Constructable] public TrophyCaveBear() : base( 0x20D8 ) { Name = "mounted bear"; Weight = 1.0; } public TrophyCaveBear( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x20DA, 0x20DB )] public class TrophyKodiak : Item { [Constructable] public TrophyKodiak() : base( 0x20DA ) { Name = "mounted bear"; Weight = 1.0; } public TrophyKodiak( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x20DC, 0x20DD )] public class TrophyLizard : Item { [Constructable] public TrophyLizard() : base( 0x20DC ) { Name = "mounted lizardman"; Weight = 1.0; } public TrophyLizard( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x20DE, 0x20DF )] public class TrophyLizardman : Item { [Constructable] public TrophyLizardman() : base( 0x20DE ) { Name = "mounted lizardman"; Weight = 1.0; } public TrophyLizardman( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x20E0, 0x20E1 )] public class TrophyNightmare : Item { [Constructable] public TrophyNightmare() : base( 0x20E0 ) { Name = "mounted nightmare"; Weight = 1.0; } public TrophyNightmare( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x20E2, 0x20E3 )] public class TrophyOgre : Item { [Constructable] public TrophyOgre() : base( 0x20E2 ) { Name = "mounted ogre"; Weight = 1.0; } public TrophyOgre( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x20E4, 0x20E5 )] public class TrophyRatman : Item { [Constructable] public TrophyRatman() : base( 0x20E4 ) { Name = "mounted ratman"; Weight = 1.0; } public TrophyRatman( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x20E6, 0x20E7 )] public class TrophyEttin : Item { [Constructable] public TrophyEttin() : base( 0x20E6 ) { Name = "mounted ettin"; Weight = 1.0; } public TrophyEttin( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x20E8, 0x20E9 )] public class TrophyOgreLord : Item { [Constructable] public TrophyOgreLord() : base( 0x20E8 ) { Name = "mounted ogre"; Weight = 1.0; } public TrophyOgreLord( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x20EA, 0x20EB )] public class TrophyCyclops : Item { [Constructable] public TrophyCyclops() : base( 0x20EA ) { Name = "mounted cyclops"; Weight = 1.0; } public TrophyCyclops( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x20EC, 0x20ED )] public class TrophyGargoyle : Item { [Constructable] public TrophyGargoyle() : base( 0x20EC ) { Name = "mounted gargoyle"; Weight = 1.0; } public TrophyGargoyle( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x20EE, 0x20EF )] public class TrophyMinotaur : Item { [Constructable] public TrophyMinotaur() : base( 0x20EE ) { Name = "mounted minotaur"; Weight = 1.0; } public TrophyMinotaur( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x20F0, 0x20F1 )] public class TrophyGoblin : Item { [Constructable] public TrophyGoblin() : base( 0x20F0 ) { Name = "mounted goblin"; Weight = 1.0; } public TrophyGoblin( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x20F2, 0x20F3 )] public class TrophyMinotaurLord : Item { [Constructable] public TrophyMinotaurLord() : base( 0x20F2 ) { Name = "mounted minotaur"; Weight = 1.0; } public TrophyMinotaurLord( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x20F4, 0x20F5 )] public class TrophyDragon : Item { [Constructable] public TrophyDragon() : base( 0x20F4 ) { Name = "mounted dragon"; Weight = 1.0; } public TrophyDragon( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x20F6, 0x20F7 )] public class TrophyDaemon : Item { [Constructable] public TrophyDaemon() : base( 0x20F6 ) { Name = "mounted daemon"; Weight = 1.0; } public TrophyDaemon( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); } } }