using System; using Server.Network; using Server.Targeting; using Server.Mobiles; namespace Server.Items { public interface IScissorable { bool Scissor( Mobile from, Scissors scissors ); } [FlipableAttribute( 0xf9f, 0xf9e )] public class Scissors : Item { [Constructable] public Scissors() : base( 0xF9F ) { Weight = 1.0; } public Scissors( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void OnDoubleClick( Mobile from ) { from.SendLocalizedMessage( 502434 ); // What should I use these scissors on? from.Target = new InternalTarget( this ); } private class InternalTarget : Target { private Scissors m_Item; public InternalTarget( Scissors item ) : base( 2, false, TargetFlags.None ) { m_Item = item; } protected override void OnTarget( Mobile from, object targeted ) { if ( m_Item.Deleted ) return; if( targeted is IScissorable ) { IScissorable obj = (IScissorable)targeted; if( obj.Scissor( from, m_Item ) ) from.PlaySound( 0x248 ); } else { from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything. } } } } }