using System; using Server; using Server.Engines.Craft; namespace Server.Items { [FlipableAttribute( 0x1022, 0x1023 )] public class FletcherTools : BaseTool { public override CraftSystem CraftSystem{ get{ return DefBowFletching.CraftSystem; } } [Constructable] public FletcherTools() : base( 0x1022 ) { Weight = 2.0; } [Constructable] public FletcherTools( int uses ) : base( uses, 0x1022 ) { Weight = 2.0; } public FletcherTools( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 2.0; } } }