using System; using Server; using Server.Engines.Craft; namespace Server.Items { [Flipable( 0x102E, 0x102F )] public class Nails : BaseTool { public override CraftSystem CraftSystem{ get{ return DefCarpentry.CraftSystem; } } [Constructable] public Nails() : base( 0x102E ) { Weight = 2.0; } [Constructable] public Nails( int uses ) : base( uses, 0x102C ) { Weight = 2.0; } public Nails( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }