using System; using Server.Items; using Server.Network; using Server.Engines.Harvest; namespace Server.Items { [FlipableAttribute( 0x13B0, 0x13AF )] public class WarAxe : BaseAxe { public override int UOStrengthReq{ get{ return 35; } } public override int UOMinDamage{ get{ return 9; } } public override int UOMaxDamage{ get{ return 27; } } public override int UOSpeed{ get{ return 40; } } public override int DefHitSound{ get{ return 0x233; } } public override int DefMissSound{ get{ return 0x239; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 80; } } public override SkillName DefSkill{ get{ return SkillName.Bludgeoning; } } public override WeaponType DefType{ get{ return WeaponType.Bashing; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash1H; } } public override HarvestSystem HarvestSystem{ get{ return null; } } [Constructable] public WarAxe() : base( 0x13B0 ) { Weight = 8.0; } public WarAxe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }