using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0xEC3, 0xEC2 )] public class Cleaver : BaseKnife { public override int UOStrengthReq{ get{ return 10; } } public override int UOMinDamage{ get{ return 2; } } public override int UOMaxDamage{ get{ return 13; } } public override int UOSpeed{ get{ return 40; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 50; } } [Constructable] public Cleaver() : base( 0xEC3 ) { Weight = 2.0; } public Cleaver( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 2.0; } } }