using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x143E, 0x143F )] public class Halberd : BasePoleArm { public override int UOStrengthReq{ get{ return 45; } } public override int UOMinDamage{ get{ return 5; } } public override int UOMaxDamage{ get{ return 49; } } public override int UOSpeed{ get{ return 25; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 80; } } [Constructable] public Halberd() : base( 0x143E ) { Weight = 16.0; } public Halberd( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }