using System; using Server; using Server.Mobiles; namespace Server.Items { public class SlayerEntry { private SlayerGroup m_Group; private SlayerName m_Name; private Type[] m_Types; public SlayerGroup Group{ get{ return m_Group; } set{ m_Group = value; } } public SlayerName Name{ get{ return m_Name; } } public Type[] Types{ get{ return m_Types; } } private static int[] m_OldTitles = new int[] { 1017384, // Undead Doom 1017379, // Giant's Fall 1017385, // Orc Slaying 1017386, // Troll Slaughter 1017387, // Ogre Thrashing 1017388, // Executioner 1017389, // Dragon Slaying 1017390, // Insectoid Extermination 1017391, // Serpent Bane 1017392, // Lizardman Slaughter 1017393, // Reptilian Death 1017394, // Daemon Dismissal 1017395, // Gargoyle's Foe 1017396, // Devilish Damnation 1017397, // Exorcism 1017398, // Serpentoid Massacre 1017399, // Spider's Death 1017400, // Scorpion's Bane 1017401, // Bug Butcher 1017402, // Flame Dousing 1017403, // Water Evaporation 1017404, // Air Abolish 1017405, // Elemental Health 1017406, // Stone Shatter 1017407, // Blood Drinking 1017408, // Summer Breeze 1017409, // Elemental Ban 1070855, // Nature's Fury 1017378, // Sea Slaughter 1017377, // Goblinoid Hunter 1017376 // Weed Wrecker }; public int Title { get { int[] titles = ( m_OldTitles ); return titles[(int)m_Name - 1]; } } public SlayerEntry( SlayerName name, params Type[] types ) { m_Name = name; m_Types = types; } public bool Slays( Mobile m ) { Type t = m.GetType(); for ( int i = 0; i < m_Types.Length; ++i ) { if ( m_Types[i] == t ) return true; } return false; } } }