using System; using System.IO; using System.Net; using System.Net.Sockets; using Server; using Server.Misc; using Server.Network; namespace Server { public class SocketOptions { private const bool NagleEnabled = false; // Should the Nagle algorithm be enabled? This may reduce performance private const int CoalesceBufferSize = 512; // MSS that the core will use when buffering packets private static IPEndPoint[] m_ListenerEndPoints = new IPEndPoint[] { new IPEndPoint( IPAddress.Any, 2593 ), // Default: Listen on port 2593 on all IP addresses // Examples: // new IPEndPoint( IPAddress.Any, 80 ), // Listen on port 80 on all IP addresses // new IPEndPoint( IPAddress.Parse( "1.2.3.4" ), 2593 ), // Listen on port 2593 on IP address 1.2.3.4 }; public static void Initialize() { SendQueue.CoalesceBufferSize = CoalesceBufferSize; EventSink.SocketConnect += new SocketConnectEventHandler( EventSink_SocketConnect ); Listener.EndPoints = m_ListenerEndPoints; } private static void EventSink_SocketConnect( SocketConnectEventArgs e ) { if ( !e.AllowConnection ) return; if ( !NagleEnabled ) e.Socket.SetSocketOption( SocketOptionLevel.Tcp, SocketOptionName.NoDelay, 1 ); // RunUO uses its own algorithm } } }