using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a chicken corpse" )] public class Chicken : BaseCreature { [Constructable] public Chicken() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a chicken"; Body = 208; BaseSoundID = 0x6E; SetStr( 5 ); SetDex( 15 ); SetInt( 5 ); SetHits( 3 ); SetMana( 0 ); SetDamage( 1 ); SetSkill( SkillName.MagicResist, 4.0 ); SetSkill( SkillName.Tactics, 5.0 ); SetSkill( SkillName.HandToHand, 5.0 ); Fame = 0; Karma = 150; VirtualArmor = 2; } public override int Meat{ get{ return 2; } } public override MeatType MeatType{ get{ return MeatType.BigBird; } } public override int Feathers{ get{ return 25; } } public Chicken(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }