using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a pig corpse" )] public class Boar : BaseCreature { [Constructable] public Boar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a boar"; Body = 290; BaseSoundID = 0xC4; SetStr( 25 ); SetDex( 15 ); SetInt( 5 ); SetHits( 15 ); SetMana( 0 ); SetDamage( 3, 6 ); SetSkill( SkillName.MagicResist, 9.0 ); SetSkill( SkillName.Tactics, 9.0 ); SetSkill( SkillName.HandToHand, 9.0 ); Fame = 300; Karma = 0; VirtualArmor = 10; } public override int Meat{ get{ return 2; } } public override MeatType MeatType{ get{ return MeatType.Ham; } } public Boar(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }