using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a dire wolf corpse" )] [TypeAlias( "Server.Mobiles.Direwolf" )] public class DireWolf : BaseCreature { [Constructable] public DireWolf() : base( AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a dire wolf"; Body = 225; Hue = 2305; BaseSoundID = 0xE5; SetStr( 96, 120 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 58, 72 ); SetMana( 0 ); SetDamage( 11, 17 ); SetSkill( SkillName.MagicResist, 57.6, 75.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.HandToHand, 60.1, 80.0 ); Fame = 2500; Karma = -2500; VirtualArmor = 22; } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 7; } } public DireWolf(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }