using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a cat corpse" )] [TypeAlias( "Server.Mobiles.Housecat" )] public class Cat : BaseCreature { [Constructable] public Cat() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a cat"; Body = 201; Hue = Utility.RandomAnimalHue(); BaseSoundID = 0x69; SetStr( 9 ); SetDex( 35 ); SetInt( 5 ); SetHits( 6 ); SetMana( 0 ); SetDamage( 1 ); SetSkill( SkillName.MagicResist, 5.0 ); SetSkill( SkillName.Tactics, 4.0 ); SetSkill( SkillName.HandToHand, 5.0 ); Fame = 0; Karma = 150; VirtualArmor = 8; } public override int Meat{ get{ return 1; } } public Cat(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }