using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a gorilla corpse" )] public class Gorilla : BaseCreature { [Constructable] public Gorilla() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a gorilla"; Body = 29; BaseSoundID = 0x9E; SetStr( 53, 95 ); SetDex( 36, 55 ); SetInt( 36, 60 ); SetHits( 38, 51 ); SetMana( 0 ); SetDamage( 4, 10 ); SetSkill( SkillName.MagicResist, 45.1, 60.0 ); SetSkill( SkillName.Tactics, 43.3, 58.0 ); SetSkill( SkillName.HandToHand, 43.3, 58.0 ); Fame = 450; Karma = 0; VirtualArmor = 20; } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 6; } } public Gorilla(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }