using System; using Server; using System.Collections; using Server.Items; using Server.Targeting; using Server.Misc; using System.Collections.Generic; using Server.Mobiles; using Server.ContextMenus; namespace Server.Mobiles { [CorpseName( "a WoolyBanta corpse" )] public class WoolyBanta : BaseCreature { [Constructable] public WoolyBanta() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a wooly banta"; Body = 264; BaseSoundID = 0x508; SetStr( 176, 200 ); SetDex( 26, 45 ); SetInt( 23, 47 ); SetHits( 146, 160 ); SetMana( 0 ); SetDamage( 8, 16 ); SetSkill( SkillName.Tactics, 40.1, 60.0 ); SetSkill( SkillName.HandToHand, 40.1, 60.0 ); Fame = 1000; Karma = 0; VirtualArmor = 28; } public override int Meat{ get{ return 18; } } public override int Hides{ get{ return 24; } } public WoolyBanta( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }