using System; using System.Collections.Generic; using Server; using Server.Mobiles; using Server.Targeting; namespace Server.Targets { public class AIControlMobileTarget : Target { private List m_List; private OrderType m_Order; public OrderType Order { get { return m_Order; } } public AIControlMobileTarget( BaseAI ai, OrderType order ) : base( -1, false, ( order == OrderType.Attack ? TargetFlags.Harmful : TargetFlags.None ) ) { m_List = new List(); m_Order = order; AddAI( ai ); } public void AddAI( BaseAI ai ) { if ( !m_List.Contains( ai ) ) m_List.Add( ai ); } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) { Mobile m = (Mobile)o; for ( int i = 0; i < m_List.Count; ++i ) m_List[i].EndPickTarget( from, m, m_Order ); } } } }