using System; using System.Collections.Generic; using Server; using Server.Multis; namespace Server.Mobiles { public class VendorInventory { public static readonly TimeSpan GracePeriod = TimeSpan.FromDays( 7.0 ); private BaseHouse m_House; private string m_VendorName; private string m_ShopName; private Mobile m_Owner; private List m_Items; private int m_Gold; private DateTime m_ExpireTime; private Timer m_ExpireTimer; public VendorInventory( BaseHouse house, Mobile owner, string vendorName, string shopName ) { m_House = house; m_Owner = owner; m_VendorName = vendorName; m_ShopName = shopName; m_Items = new List(); m_ExpireTime = DateTime.Now + GracePeriod; m_ExpireTimer = new ExpireTimer( this, GracePeriod ); m_ExpireTimer.Start(); } public BaseHouse House { get{ return m_House; } set{ m_House = value; } } public string VendorName { get{ return m_VendorName; } set{ m_VendorName = value; } } public string ShopName { get{ return m_ShopName; } set{ m_ShopName = value; } } public Mobile Owner { get{ return m_Owner; } set{ m_Owner = value; } } public List Items { get{ return m_Items; } } public int Gold { get{ return m_Gold; } set{ m_Gold = value; } } public DateTime ExpireTime { get{ return m_ExpireTime; } } public void AddItem( Item item ) { item.Internalize(); m_Items.Add( item ); } public void Delete() { foreach ( Item item in Items ) { item.Delete(); } Items.Clear(); Gold = 0; if ( House != null ) House.VendorInventories.Remove( this ); m_ExpireTimer.Stop(); } public void Serialize( GenericWriter writer ) { writer.WriteEncodedInt( 0 ); // version writer.Write( (Mobile) m_Owner ); writer.Write( (string) m_VendorName ); writer.Write( (string) m_ShopName ); writer.Write( m_Items, true ); writer.Write( (int) m_Gold ); writer.WriteDeltaTime( m_ExpireTime ); } public VendorInventory( BaseHouse house, GenericReader reader ) { m_House = house; int version = reader.ReadEncodedInt(); m_Owner = reader.ReadMobile(); m_VendorName = reader.ReadString(); m_ShopName = reader.ReadString(); m_Items = reader.ReadStrongItemList(); m_Gold = reader.ReadInt(); m_ExpireTime = reader.ReadDeltaTime(); if ( m_Items.Count == 0 && m_Gold == 0 ) { Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) ); } else { TimeSpan delay = m_ExpireTime - DateTime.Now; m_ExpireTimer = new ExpireTimer( this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero ); m_ExpireTimer.Start(); } } private class ExpireTimer : Timer { private VendorInventory m_Inventory; public ExpireTimer( VendorInventory inventory, TimeSpan delay ) : base( delay ) { m_Inventory = inventory; Priority = TimerPriority.OneMinute; } protected override void OnTick() { BaseHouse house = m_Inventory.House; if ( house != null ) { if ( m_Inventory.Gold > 0 ) { if ( house.MovingCrate == null ) house.MovingCrate = new MovingCrate( house ); Innkeeper.Deposit( house.MovingCrate, m_Inventory.Gold ); } foreach ( Item item in m_Inventory.Items ) { if ( !item.Deleted ) house.DropToMovingCrate( item ); } m_Inventory.Gold = 0; m_Inventory.Items.Clear(); } m_Inventory.Delete(); } } } }