using System; using System.Collections; using Server.Items; using Server.Network; namespace Server.Mobiles { [CorpseName( "an antaur corpse" )] public class AntaurLord : BaseCreature { [Constructable] public AntaurLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an antaur lord"; Body = 314; BaseSoundID = 0x4F0; SetStr( 588, 660 ); SetDex( 303, 375 ); SetInt( 108, 180 ); SetHits( 288, 321 ); SetDamage( 9, 30 ); SetSkill( SkillName.MagicResist, 90.0, 120.0 ); SetSkill( SkillName.Tactics, 90.0, 120.0 ); SetSkill( SkillName.HandToHand, 90.0, 120.0 ); Fame = 9000; Karma = -9000; VirtualArmor = 55; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.MedPotions ); AddLoot( LootPack.HighPotions ); AddLoot( LootPack.Gems, 3 ); } public AntaurLord( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); Hue = 0; } } }