using System; using System.Collections; using Server.Items; using Server.Network; namespace Server.Mobiles { [CorpseName( "an antaur corpse" )] public class AntaurQueen : BaseCreature { [Constructable] public AntaurQueen() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an antaur queen"; Body = 179; BaseSoundID = 0x4F0; SetStr( 296, 320 ); SetDex( 121, 145 ); SetInt( 76, 100 ); SetHits( 151, 162 ); SetDamage( 10, 15 ); SetSkill( SkillName.Concentration, 70.1, 85.0 ); SetSkill( SkillName.Magery, 70.1, 85.0 ); SetSkill( SkillName.MagicResist, 60.1, 75.0 ); SetSkill( SkillName.Tactics, 80.1, 90.0 ); SetSkill( SkillName.HandToHand, 70.1, 90.0 ); Fame = 4500; Karma = -4500; VirtualArmor = 45; } public AntaurQueen( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); Hue = 0; } } }