using System; using System.Collections; using Server.Items; using Server.Network; namespace Server.Mobiles { [CorpseName( "an antaur corpse" )] public class AntaurSoldier : BaseCreature { [Constructable] public AntaurSoldier() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an antaur soldier"; Body = 178; BaseSoundID = 0x4F0; SetStr( 196, 220 ); SetDex( 101, 125 ); SetInt( 36, 60 ); SetHits( 96, 107 ); SetDamage( 5, 15 ); SetSkill( SkillName.MagicResist, 60.0 ); SetSkill( SkillName.Tactics, 80.0 ); SetSkill( SkillName.HandToHand, 80.0 ); Fame = 3000; Karma = -3000; VirtualArmor = 35; } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public AntaurSoldier( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); Hue = 0; } } }