using System; using System.Collections; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a worm corpse" )] public class CarcassWorm : BaseCreature { [Constructable] public CarcassWorm () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a carcass worm"; Body = 143; BaseSoundID = 0x382; AnimationMod = 6; SetStr( 38, 52 ); SetDex( 12, 17 ); SetInt( 1, 5 ); SetHits( 19, 25 ); SetDamage( 2, 8 ); SetSkill( SkillName.Tactics, 80.1, 90.0 ); SetSkill( SkillName.HandToHand, 80.1, 90.0 ); Fame = 450; Karma = -450; VirtualArmor = 12; } public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public override int Meat{ get{ return 4; } } public CarcassWorm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }