using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a spider corpse" )] public class DreadSpider : BaseCreature { [Constructable] public DreadSpider () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a dread spider"; Body = 27; BaseSoundID = 1170; SetStr( 196, 220 ); SetDex( 126, 145 ); SetInt( 286, 310 ); SetHits( 118, 132 ); SetDamage( 5, 17 ); SetSkill( SkillName.Concentration, 65.1, 80.0 ); SetSkill( SkillName.Magery, 65.1, 80.0 ); SetSkill( SkillName.Meditation, 65.1, 80.0 ); SetSkill( SkillName.MagicResist, 45.1, 60.0 ); SetSkill( SkillName.Tactics, 55.1, 70.0 ); SetSkill( SkillName.HandToHand, 60.1, 75.0 ); Fame = 5000; Karma = -5000; VirtualArmor = 36; PackItem( new SpidersSilk( 8 ) ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Lethal; } } public DreadSpider( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 263 ) BaseSoundID = 1170; } } }