using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Items; using Server.Mobiles; using Server.ContextMenus; namespace Server.Mobiles { [CorpseName( "a beetle corpse" )] public class FireBeetle : BaseCreature { public override bool HasBreath{ get{ return true; } } // fire breath enabled [Constructable] public FireBeetle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a fire beetle"; Body = 240; BaseSoundID = 0x4E5; SetStr( 296, 320 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 180, 220 ); SetMana( 0 ); SetDamage( 7, 16 ); SetSkill( SkillName.MagicResist, 60, 80.0 ); SetSkill( SkillName.Tactics, 80, 100.0 ); SetSkill( SkillName.HandToHand, 80, 100.0 ); Fame = 4000; Karma = -4000; VirtualArmor = 24; } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public FireBeetle( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }