using System; using Server.Items; using Server.Targeting; using System.Collections; namespace Server.Mobiles { [CorpseName( "a spider corpse" )] public class GiantSpider : BaseCreature { [Constructable] public GiantSpider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a giant spider"; Body = 28; BaseSoundID = 0x388; SetStr( 76, 100 ); SetDex( 76, 95 ); SetInt( 36, 60 ); SetHits( 46, 60 ); SetMana( 0 ); SetDamage( 5, 13 ); SetSkill( SkillName.Poisoning, 60.1, 80.0 ); SetSkill( SkillName.MagicResist, 25.1, 40.0 ); SetSkill( SkillName.Tactics, 35.1, 50.0 ); SetSkill( SkillName.HandToHand, 50.1, 65.0 ); Fame = 600; Karma = -600; VirtualArmor = 16; PackItem( new SpidersSilk( 5 ) ); } public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public override Poison PoisonImmune{ get{ return Poison.Regular; } } public override Poison HitPoison{ get{ return Poison.Regular; } } public GiantSpider( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }