using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Items; using Server.Mobiles; using Server.ContextMenus; namespace Server.Mobiles { [CorpseName( "a gorax corpse" )] public class GoraxSlicer : BaseCreature { [Constructable] public GoraxSlicer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a gorax slicer"; Body = 195; BaseSoundID = 0x4F0; AnimationMod = 3; SetStr( 296, 320 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 196, 230 ); SetDamage( 7, 20 ); SetSkill( SkillName.Poisoning, 70.1, 90.0 ); SetSkill( SkillName.MagicResist, 55.1, 70.0 ); SetSkill( SkillName.Tactics, 85.1, 100.0 ); SetSkill( SkillName.HandToHand, 90.1, 105.0 ); Fame = 4500; Karma = -4500; VirtualArmor = 32; PackItem( new PoisonPotion() ); } public override void GenerateLoot() { AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.Meager ); } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Greater; } } public GoraxSlicer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }