using System; using Server.Items; using Server.Targeting; using System.Collections; namespace Server.Mobiles { [CorpseName( "a terathan drone corpse" )] public class TerathanDrone : BaseCreature { [Constructable] public TerathanDrone() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a terathan drone"; Body = 71; BaseSoundID = 594; SetStr( 36, 65 ); SetDex( 96, 145 ); SetInt( 21, 45 ); SetHits( 22, 39 ); SetMana( 0 ); SetDamage( 6, 12 ); SetSkill( SkillName.Poisoning, 40.1, 60.0 ); SetSkill( SkillName.MagicResist, 30.1, 45.0 ); SetSkill( SkillName.Tactics, 30.1, 50.0 ); SetSkill( SkillName.HandToHand, 40.1, 50.0 ); Fame = 2000; Karma = -2000; VirtualArmor = 24; PackItem( new SpidersSilk( 2 ) ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); // TODO: weapon? } public override int Meat{ get{ return 4; } } public TerathanDrone( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 589 ) BaseSoundID = 594; } } }