using System; using Server.Items; using Server.Targeting; using System.Collections; namespace Server.Mobiles { [CorpseName( "a terathan warrior corpse" )] public class TerathanWarrior : BaseCreature { [Constructable] public TerathanWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a terathan warrior"; Body = 70; BaseSoundID = 589; SetStr( 166, 215 ); SetDex( 96, 145 ); SetInt( 41, 65 ); SetHits( 100, 129 ); SetMana( 0 ); SetDamage( 7, 17 ); SetSkill( SkillName.Poisoning, 60.1, 80.0 ); SetSkill( SkillName.MagicResist, 60.1, 75.0 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.HandToHand, 80.1, 90.0 ); Fame = 4000; Karma = -4000; VirtualArmor = 30; } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override int Meat{ get{ return 4; } } public TerathanWarrior( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }