using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a demon corpse" )] public class DemonClaw : BaseCreature { public override double DispelDifficulty{ get{ return 125.0; } } public override double DispelFocus{ get{ return 45.0; } } [Constructable] public DemonClaw () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a demon claw"; Body = 190; BaseSoundID = 357; Clan = Clan.Demonic; SetStr( 476, 505 ); SetDex( 76, 95 ); SetInt( 301, 325 ); SetHits( 286, 303 ); SetDamage( 7, 14 ); SetSkill( SkillName.MagicResist, 85.1, 95.0 ); SetSkill( SkillName.Tactics, 70.1, 80.0 ); SetSkill( SkillName.HandToHand, 60.1, 80.0 ); Fame = 11000; Karma = -11000; VirtualArmor = 50; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average, 2 ); } public override bool CanRummageCorpses{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Regular; } } public override int Meat{ get{ return 1; } } public DemonClaw( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }