using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a ghostly corpse" )] public class DemonicSpirit : BaseCreature { [Constructable] public DemonicSpirit () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a demonic spirit"; Body = 285; BaseSoundID = 0x482; Clan = Clan.Demonic; SetStr( 276, 305 ); SetDex( 46, 65 ); SetInt( 201, 225 ); AnimationMod = 1; SetHits( 186, 203 ); SetDamage( 4, 10 ); SetSkill( SkillName.Concentration, 70.1, 80.0 ); SetSkill( SkillName.Magery, 70.1, 80.0 ); SetSkill( SkillName.MagicResist, 85.1, 95.0 ); SetSkill( SkillName.Tactics, 70.1, 80.0 ); SetSkill( SkillName.HandToHand, 60.1, 80.0 ); Fame = 9000; Karma = -9000; VirtualArmor = 40; PackReg( 17, 24 ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Average, 1 ); AddLoot( LootPack.MedScrolls, 1 ); } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public DemonicSpirit( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }