using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an imp corpse" )] public class FireImp : BaseCreature { [Constructable] public FireImp() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "imp" ); HiddenTitle = "the fire imp"; Body = 258; BaseSoundID = 422; AnimationMod = 1; Hue = 1188; Clan = Clan.Demonic; SetStr( 111, 165 ); SetDex( 61, 80 ); SetInt( 136, 155 ); SetHits( 105, 120 ); SetDamage( 15, 20 ); SetSkill( SkillName.Concentration, 60.1, 84.0 ); SetSkill( SkillName.Magery, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 90.1, 100.0 ); SetSkill( SkillName.Tactics, 60.1, 84.0 ); SetSkill( SkillName.HandToHand, 60.1, 84.0 ); Fame = 3500; Karma = -3500; VirtualArmor = 40; } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Meager ); AddLoot( LootPack.MedScrolls, 2 ); } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 6; } } public FireImp( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }