using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an ice fiend corpse" )] public class IceFiend : BaseCreature { [Constructable] public IceFiend () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an ice fiend"; Body = 114; BaseSoundID = 357; Clan = Clan.Demonic; SetStr( 376, 405 ); SetDex( 176, 195 ); SetInt( 201, 225 ); SetHits( 226, 243 ); SetDamage( 8, 19 ); SetSkill( SkillName.Concentration, 80.1, 90.0 ); SetSkill( SkillName.Magery, 80.1, 90.0 ); SetSkill( SkillName.MagicResist, 75.1, 85.0 ); SetSkill( SkillName.Tactics, 80.1, 90.0 ); SetSkill( SkillName.HandToHand, 80.1, 100.0 ); Fame = 18000; Karma = -18000; VirtualArmor = 60; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.Average ); AddLoot( LootPack.MedScrolls, 2 ); } public override int Meat{ get{ return 1; } } public IceFiend( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }