using System; using Server; using Server.Misc; using Server.Items; namespace Server.Mobiles { [CorpseName( "a devilish corpse" )] public class MinionWizard : BaseCreature { [Constructable] public MinionWizard () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a minion wizard"; Body = 339; BaseSoundID = 0x45A; Clan = Clan.Demonic; SetStr( 116, 150 ); SetDex( 91, 115 ); SetInt( 161, 185 ); SetHits( 70, 90 ); SetDamage( 4, 14 ); SetSkill( SkillName.Concentration, 60.1, 72.5 ); SetSkill( SkillName.Magery, 60.1, 72.5 ); SetSkill( SkillName.MagicResist, 60.1, 75.0 ); SetSkill( SkillName.Tactics, 50.1, 65.0 ); SetSkill( SkillName.HandToHand, 40.1, 50.0 ); Fame = 3000; Karma = -3000; VirtualArmor = 30; PackReg( 6 ); PackItem( new Dagger() ); PackItem( new BlackStaff() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.LowScrolls ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 1; } } public MinionWizard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }